Open main menu

Page:Carroll - Game of Logic.djvu/55

This page has been validated.
§ 1.]

21. Give a rule for knowing, when we look at the larger Diagram, what Attributes belong to the Things contained in each compartment.

22. Explain 'Premisses', 'Conclusion', and 'Syllogism'. Give examples.

23. Explain the phrases 'Middle Term' and 'Middle Terms'.

24. In marking a pair of Premisses on the larger Diagram, why is it best to mark negative Propositions before affirmative ones?

25. Why is it of no consequence to us, as Logicians, whether the Premisses are true or false?

26. How can we work Syllogisms in which we are told that "some are " is to be understood to mean "the Attributes , are compatible", and "no are " to mean "the Attributes , are incompatible"?

27. What are the two kinds of 'Fallacies'?

28. How may we detect 'Fallacious Premisses'?

29. How may we detect a 'Fallacious Conclusion'?

30. Sometimes the Conclusion, offered to us, is not identical with the correct Conclusion, and yet cannot be fairly called 'Fallacious'. When does this happen? And what name may we give to such a Conclusion?

[See pp. 57–59]