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BOWNESS-ON-WINDERMERE
  

a position as the captain, whose place, in fact, he takes whenever the skip is temporarily absent. The duties of the skip will already be understood by inference. Before he leaves the jack to play, he must observe the situation of the bowls of both sides. It may be that he has to draw a shot with the utmost nicety to save the end, or even the match, or to lay a cunningly contrived block, or to “fire”—that is, to deliver his bowl almost dead straight at the object, with enough force to kill the bias for the moment. The score having been counted, the leader then places the mat, usually within a yard of the spot where the jack lay at the conclusion of the head, and throws the jack in the opposite direction for a fresh end. On small greens play, for obvious reasons, generally takes place from each ditch. The players play in couples—the first on both sides, then the second and so on. The leader having played his first bowl, the opposing leader will play his first and so on. As a rule, a match consists of 21 points, or 21 ends (or a few more, by agreement).

EB1911 Bowls (sport).jpg Fig. 1.—Drawing. Fig. 2.—Guarding. Fig. 3.—Trailing. Fig. 4.—Driving.
(In every case F is the Footer, B the Bowl, J the Jack.)

Certain points in the play call for notice. In throwing the jack, the leader is bound to throw (i.e. roll) a legal jack. A legal jack must travel at least 25 yds. from the footer and not come to rest within 2 yds. of either side boundary; but it may be thrown as far beyond this as the leader chooses, provided that it does not run within 2 yds. of the end ditch or either side boundary. In English practice the leader is entitled to a second throw if he fail to roll a legal jack at his first attempt; should he fail again, the right to throw passes to his opponent, but not the right of playing first. On Scottish greens the leader has only a single throw. A legal jack should not be interfered with except by the course of play. Should the jack be driven towards the side boundary, it is legitimate for a player to cause his bowl to draw outside of the dividing string, provided that when it has ceased running it shall have come to rest entirely within his own space. If it stop on the string, or outside of it, the bowl is “dead” and must be removed to the bank. A “toucher” bowl is a characteristic of the Scottish game to which great exception is taken by many English clubs. Should a bowl running jackwards touch the jack, however slightly, it is called a toucher and must be marked by the skip with a chalk cross as soon as it is at rest. Such a bowl is alive until the end is finished wherever it may lie, within the limits of the space. Even if it run into the ditch or be driven in by another bowl, it will yet count as alive. A bowl, however, that is forced on to the jack by another is not a toucher. The feat of hitting the jack is so common that it really calls for no special reward. Difference of opinion prevails as to the condition of the jack after it has been driven into the ditch. According to Scottish rules, unless it has been forced clean out of bounds, such a jack is still alive. On most English greens it is a “dead” jack and the end void. Every bowler should learn both forehand and backhand play. In forehand play the bowl as it courses to the jack describes its segment of a circle on the right, in backhand play on the left. In both styles the biased side must always be the inner.

In the United Kingdom the regular bowling season extends from May day till the end of September or the middle of October. At its close the green must be carefully examined, weeds uprooted, worn patches re-turfed, and the whole laid under a winter blanket of silver-sand.

On Scottish greens the game of points is frequently played, but it is rarely seen on English greens. Its main object is to perfect the proficiency of players in certain departments of bowls proper. There are four sections in the game, namely, drawing, guarding, trailing and driving. In drawing (fig. 1), the object is to draw as near as possible to the jack, the player’s bowl passing outside of two other bowls placed 5 ft. apart in a horizontal line 15 ft. from the jack, without touching either of them. Three points are scored if the bowl come to rest within 1 ft. of the jack, two points if within 2 ft., and one point if within 3 ft. Circles of these radii are usually marked around the jack for convenience sake. In guarding (fig. 2), two jacks are laid at the far end of the green 12 ft. apart in a vertical line. A thread is then pinned down between them, and on each side of this thread three others are pinned down parallel with it and 6 in. apart from each other. A bowl that comes to rest on the central line, or within 6 in. of it, counts three points, a bowl 12 in. away two points, and a bowl 18 in. off one point. In trailing (fig. 3), two bowls are laid on the turf 3 ft. apart, and straight lines are chalked from bowl to bowl across their back and front faces, and a jack is then deposited equidistant from each bowl and immediately before the front line. A semicircle is then drawn behind the bowls with a radius of 9 ft. from the jack. Three points are given to the bowl that trails the jack over both lines into the semicircle and goes over them itself. If a bowl trail the jack over both lines, but only itself cross the first; or if it pass both lines, but the jack cross only the first, two points are awarded. A bowl passing between the jack and either of the stationary bowls, and passing over the back line; or touching the jack, yet not trailing it past the first line, but itself crossing the back line; or trailing the jack over the front line without crossing it itself, receives one point. In no case must the stationary bowls be touched, or the semicircle crossed by the trailed jack or played bowls. In driving (fig. 4), two bowls are laid down 2 ft. apart, and then a jack is placed in front of them, 15 in. apart from each, and occupying the position of the apex of an inverted pyramid. The player who drives the jack into the ditch between the two bowls scores three. If he moves the jack, but does not carry it through to the ditch, he scores two. If he pass between the jack and either bowl he scores one, although it is not easy to see what driving he has done. The played bowl must itself run into the ditch without touching either of the stationary bowls. It is obvious that the points game demands an ideally perfect green.

See W. W. Mitchell, Manual of Bowl-playing (Glasgow, 1880); Laws of the Game issued by the Scottish B.A. (1893, et sqq.); H. J. Dingley, Touchers and Rubs (Glasgow, 1893); Sam Aylwin, The Gentle Art of Bowling, with 26 diagrams (London, 1904); James A. Manson, The Bowler’s Handbook (London, 1906).  (J. A. M.) 


BOWNESS-ON-WINDERMERE, an urban district in the Appleby parliamentary division of Westmorland, England, on the east shore of Windermere, 11/4 m. S.W. of Windermere station on the London & North-Western railway. Together with the town of Windermere it forms an urban district (pop. 5061 in 1901), but the two towns were separate until 1905. Its situation is fine, the lake-shore here rising sharply, while at this point the lake narrows and is studded with islands. The low surrounding hills are richly wooded, and a number of country seats stand upon them. Bowness lies at the head of a small bay, is served by the lake-steamers of the Furness Railway Company, and is a