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196
LAUGHTER
CHAP.

from the outset the impression of playing with ideas. Our first impulse is to join in the game. That relieves us from the strain of thinking.

Now, the same might be said of the other forms of the laughable. Deep-rooted in the comic, there is always a tendency, we said, to take the line of least resistance, generally that of habit. The comic character no longer tries to be ceaselessly adapting and readapting himself to the society of which he is a member. He slackens in the attention that is due to life. He more or less resembles the absentminded. Maybe his will is here even more concerned than his intellect, and there is not so much a want of attention as a lack of tension: still, in some way or another, he is absent, away from his work, taking it easy. He abandons social convention, as indeed—in the case we have just been considering—he abandoned logic. Here, too, our first impulse is to accept the invitation to take it easy. For a short time, at all events, we join in the game. And that relieves us from the strain of living.

But we rest only for a short time. The sympathy that is capable of entering into the impression of the comic is a very fleeting one.