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II
THE COMIC IN SITUATIONS
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game that imitates life. And since, in the games of the child when working its dolls and puppets, many of the movements are produced by strings, ought we not to find those same strings, somewhat frayed by wear, reappearing as the threads that knot together the situations in a comedy? Let us, then, start with the games of a child, and follow the imperceptible process by which, as he grows himself, he makes his puppets grow, inspires them with life, and finally brings them to an ambiguous state in which, without ceasing to be puppets, they have yet become human beings. We thus obtain characters of a comedy type. And upon them we can test the truth of the law of which all our preceding analyses gave an inkling, a law in accordance with which we will define all broadly comic situations in general. Any arrangement of acts and events is comic which gives us, in a single combination, the illusion of life and the distinct impression of a mechanical arrangement.


1. The Jack-in-the-box.—As children we have all played with the little man who springs out of his box. You squeeze him flat, he