itself and thus has no real value. The entire thing without a just
one part can also be of no value.
Alpha: What if you miss part of a blueprint?
Beta: A blueprint does say something to you, any part of it. It has value;
it always does. If you have just part of it, you can recreate it.
Alpha: You can restore a car too.
Beta: Yes, but a broken car has no value unless you use the car itself as a
blueprint! You can retrieve some information from it! It’s another
discrepancy!
Teacher: Can you flesh it out for us?
Beta: Well, . . . a broken thing having no physical value may still bear
useful information . . .
Alpha: This was actually said already. Physical things derive their value
from inscribed cultural phenomena.
Gamma: Yeah, that is right, but some physical objects can be used
directly because of their physical features. Cultural phenomena in
such cases help in the use of the objects’ physical abilities. In the
case of a broken tool, it is the opposite: the tool itself serves as
media first, as a bearer of information, then, in turn, it can be used
to restore the tool to its physical abilities. . . . A broken tool cannot
be used in its presumed function at all.
Delta: By the way, food does not necessarily get value from cultural
use. It is mostly opposite: it is used because of its direct physical
value.
Gamma: Ha ha ha, I would say cultural traits can very well make it less
usable!
Teacher: Interesting. Does such a decrease happen to consumables
only?
Beta: I think it relates . . . if this is about consumables. . . . They are
supposed to be used up, so . . .
Gamma: Actually, that was said already. Culture may creates value in
physical objects but can also destroy that value.
Kappa: I have another idea, . . . I don’t know whether it has anything to
do with our topic or not.
Teacher: What is it?
Kappa: People can change something’s value by using something else.
Alpha: What do you mean?
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Culture vs. Copyright