Page:String Figures and How to Make Them.djvu/112

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A RABBIT
79

The Fifth and Sixth movements of this figure exhibit what appear to be artificialmethods, and yet it is difficult to see how the same results could be produced by any quicker or more simple procedure.


A RABBIT

This is another Klamath game obtained in the same way as the "Owl's Net."

First: Opening A

Second: Bend each middle finger down toward you into the thumb loop and

bend each index down toward you on the near side of the near thumb string (Fig. 166, Left hand), then, holding this string tightly between these two fingers, straighten the fingers and turn the palms away from you to put the string around the tip of the index (Fig. 166, Right hand). Release the loops from the thumbs.

Third: Pass each thumb from below into the little finger loop and draw toward you, on the back

of the thumb, the near little finger string, the upper far index string and both strings of the lower index loop (Fig. 167).

Fourth: Pass each thumb up and away from you over the upper near index string, and pull