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The Water of Life.
147

to me, that all of them belong together. Irish II. by the introduction of The Skilful Companions thus furnishes a clue by which the tales having the compound just mentioned may be classed with two varieties of the simple combination, and permits us to reduce the total number of categories with reference to The Water of Life from four to three.

Before proceeding to a general discussion of the means by which this theme was brought into connection with The Grateful Dead and the comparative date of the combination or series of combinations, it is necessary to examine four other versions,—those which have the form The Grateful Dead + The Ransomed Woman + The Water of Life. Like the group just treated, all of them have been summarized and discussed with reference to the prime features of the compound.[1] They are Bohemian, Simrock I., Simrock III., and Simrock VII.

The elements of these variants, apart from those due to the main compound, are as follows. In Bohemian the hero is given a flute and a captive princess by his helper, and escapes with them from prison. Later he is cast into the sea by a rival, but is rescued by the helper and given a wishing ring. By means of this ring he turns first into an eagle and afterwards into an old man, and succeeds in winning the princess by building and painting a church. In Simrock I. the hero is rescued by the helper after being cast overboard by a rival, and is given the power of obtaining his wishes. Thereby he paints three rooms to the liking of the princess, and is recognized by her. Simrock III. differs from this only in making the helper do the painting and in having one room painted instead of three. In Simrock VII., finally, the hero releases a princess by hewing trees, separating grain, and choosing his mistress among three hundred women, all without aid. Later he is rescued

  1. Pp. 107 f., 111-115.