IN THE MIDDLE-GAME
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danger of advancing the K Kt P one square, after having Castled on that side.
Example 13.
This is another very interesting type of combination. Black has a R for a Kt and should therefore win, unless White is able to obtain some compensation immediately. White, in fact, mates in a few moves thus:
1. Kt - B 6 chP × Kt
Forced, otherwise Q X P mates.
2. Q - Kt 3 chK - R 1
3. B × P mate.
Example 14.—The same type of combination occurs in a more complicated form in the following position.