whist in the following respects:—Although there are four players, yet in each hand the partner of the dealer takes no part in the play of that particular hand. After the first lead his cards are placed on the table exposed, and are played by the dealer as at dummy whist; nevertheless the dealer’s partner is interested in the result of the hand equally with the dealer. The trump suit is not determined by the last card dealt, but is selected by the dealer or his partner without consultation, the former having the first option. It is further open to them to play without a trump suit. The value of tricks and honours varies with the suit declared as trumps. Honours are reckoned differently from whist, and on a scale which is somewhat involved. The score for honours does not count towards winning or losing the rubber, but is added afterwards to the trick score in order to determine the value of the rubber. There are also scores for holding no trumps (“chicane”), and for winning all the tricks or all but one (“slam”).
The score has to be kept on paper. It is usual for the scoring block to have two vertical columns divided halfway by a horizontal line. The left column is for the scorers’ side, and the right for the opponents'. Honours are scored above the horizontal line, and tricks below. The drawback to this arrangement is that, since the scores for each hand are not kept separately, it is generally impossible to trace an error in the score without going through the whole series of hands. A better plan, it seems, is to have four columns ruled, the inner two being assigned to tricks, the outer ones to honours. By this method a line can be reserved for each hand, and any discrepancy in the scores at once rectified.
The Portland Club, London, drew up a code of laws in 1895, and this code, with a few amendments, was in July 1895 adopted by a joint committee of the Turf and Portland Clubs. A revised code came into force in January 1905, the provisions of which are here summarized.
Each trick above 6 counts 2 points in a spade declaration, 4 in a club, 6 in a diamond, 8 in a heart, 12 in a no-trump declaration. The game consists of 30 points made by tricks alone. When one side has won two games the rubber is ended. The winners are entitled to add 100 points to their score. Honours consist of ace, king, queen, knave, ten, in a suit declaration. If a player and his partner conjointly hold 3 (or “simple”) honours they score twice the value of a trick; if 4 honours, 4 times; if 5 honours, 5 times. If a player in his own hand hold 4 honours he is entitled to score 4 honours in addition to the score for conjoint honours; thus, if one player hold 4 honours and his partner the other their total score is 9 by honours. Similarly if a player hold 5 honours in his own hand he is entitled to score 10 by honours. If in a no-trump hand the partners conjointly hold 3 aces, they score 30 for honours; if 4 aces, 40 for honours. 4 aces in 1 hand count 100. On the same footing as the score for honours are the following: chicane, if a player hold no trump, in amount equal to simple honours; grand slam, if one side win all the tricks, 40 points; little slam, if they win 12 tricks, 20 points. At the end of the rubber the total scores, whether made by tricks, honours, chicane, slam, or rubber points, are added together, and the difference between the two totals is the number of points won.
At the opening of play, partners are arranged and the cards are shuffled, cut and dealt (the last card not being turned) as at whist; but the dealer cannot lose the deal by misdealing. After the deal is completed, the dealer makes the trump or no-trump (sans atout) declaration, or passes the choice to his partner without remark. If the dealer’s partner make the declaration out of his turn, the adversary on the dealer’s left may, without consultation, claim a fresh deal. If an adversary make a declaration, the dealer may claim a fresh deal or disregard the declaration. Then after the declaration, either adversary may double, the leader having first option. The effect of doubling is that each trick is worth twice as many points as before; but the scores for honours, chicane and slam are unaltered. If a declaration is doubled, the dealer and his partner have the right of redoubling, thus making each trick worth four times as much as at first. The declarer has the first option. The other side can again redouble, and so on; but the value of a trick is limited to 100 points. In the play of the hand the laws are nearly the same as the laws of whist, except that the dealer may expose his cards and lead out of turn without penalty; after the second hand has played, however, he can only correct this lead out of turn with the permission of the adversaries. Dummy cannot revoke. The dealer’s partner may take no part in the play of the hand beyond guarding the dealer against revoking.
Advice to Players.—In the choice of a suit two objects are to be aimed at: first, to select the suit in which the combined forces have the best chance of making tricks; secondly, to select the trump so that the value of the suit agrees with the character of the hand, i.e. a suit of high value when the hands are strong and of low value when very weak. As the deal is a great advantage it generally happens that a high value is to be aimed at, but occasionally a low value is desirable. The task of selection should fall to the hand which has the most distinctive features, that is, either the longest suit or unusual strength or weakness. No consultation being allowed, the dealer must assume only an average amount of variation from the normal in his partner’s hand. If his own hand has distinctive features beyond the average, he should name the trump suit himself, otherwise pass it to his partner. It may here be stated what is the average in these respects.
As regards the length of a suit, a player’s long suit is rather more likely to be fewer than five than over five. If the dealer has in his hand a suit of five cards including two honours, it is probable that he has a better suit to make trumps than dummy; if the suit is in hearts, and the dealer has a fair hand, he ought to name the trump. As regards strength, the average hand would contain ace, king, queen, knave and ten, or equivalent strength. Hands stronger or weaker than this by the value of a king or less may be described as featureless. If the dealer’s hand is a king over the average, it is more likely than not that his partner will either hold a stronger hand, or will hold such a weak hand as will counteract the player’s strength. The dealer would not generally with such a hand declare no trump, especially as by making a no-trump declaration the dealer forfeits the advantage of holding the long trumps.
Declarations by Dealer.—In calculating the strength of a hand a knave is worth two tens, a queen is worth two knaves, a king is worth a queen and knave together, and an ace is worth a king and queen together. A king unguarded is worth less than a queen guarded; a queen is not fully guarded unless accompanied by three more cards; if guarded by one small card it is worth a knave guarded. An ace also loses in value by being sole.
A hand to be strong enough for a no-trump declaration should be a king and ten above the average with all the honours guarded and all the suits protected. It must be a king and knave or two queens above the average if there is protection in three suits. It must be an ace or a king and queen above the average if only two suits are protected. An established black suit of six or more cards with a guarded king as card of entry is good enough for no trumps. With three aces no trumps can be declared. Without an ace, four kings, two queens and a knave are required in order to justify the declaration. When the dealer has a choice of declarations, a sound heart make is to be preferred to a doubtful no-trump. Four honours in hearts are to be preferred to any but a very strong no-trump declaration; but four aces counting 100 points constitute a no-trump declaration without exception.
Six hearts should be made trumps and five with two honours unless the hand is very weak; five hearts with one honour or four hearts with three honours should be declared if the hand is nearly strong enough for no trumps, also if the hand is very irregular with one suit missing or five of a black suit. Six diamonds with one honour, five with three honours or four all honours should be declared; weaker diamonds should be declared if the suits are irregular, especially if blank in hearts. Six clubs with three honours or five with four honours should be declared. Spades are practically only declared with a weak hand; with only a king in the hand a suit of five spades should be declared as a defensive measure. With nothing above a ten a suit of two or three spades can be declared, though even with the weakest hands a suit of five clubs or of six red cards will probably prove less expensive.
Declarations by Dummy.—From the fact that the call has been passed, the dealer’s partner must credit the dealer with less than average strength as regards the rank of his cards, and probably a slightly increased number of black cards; he must therefore be more backward in making a high declaration whenever he can make a sound declaration of less value. On the other hand, he has not the option of passing the declaration, and may be driven to declare on less strength because the only alternative is a short suit of spades. For example, with the hand: Hearts, ace, kv. 2; diamonds, qn. 9, 7, 6, 3; clubs, kg. 10, 4; spades, 9, 2, the chances are in the dealer’s favour with five trumps, but decidedly against with only two, and the diamond declaration is to be preferred to the spade. Still, a hand may be so weak that spades should be declared with two or less, but five clubs or six diamonds would be preferable with the weakest of hands.