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END GAMES
131
white. black.
3. B—Q5 K—Kt.2
4. K—Kt.5 K—Rsq.
5. P—R6 K—R2

black.

d8 black king
h5 white pawn
f4 white king
e2 white bishop

white.

DIAGRAM XX.
END GAME, EXAMPLE VI.
King, Bishop and Pawn against King.

As White cannot force Black to leave his corner, the game is drawn.