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The Drums of Jeopardy

Problem Three. How the deuce was he going to fascinate Kitty if he couldn't see her? But there was a bit of silver lining here. If he couldn't see her, what chance had Hawksley? The whole sense and prompting of this problem was to keep Kitty and Hawksley apart. How this was accomplished was of no vital importance. Problem Three, then, hung fire for the present. Funny, how this idea stuck in his head, that Hawksley was a menace to Kitty. One of those fool ideas, probably, but worth trying out.

Problem Four. That night, all on his own, he would make an attempt to enter that old house sandwiched between the two vacant warehouses. Through pressure of authority he had obtained keys to both warehouses. There would be a trap on the roof of that house. Doubtless it would be covered with tin; fairly impregnable if latched below. But he could find out. From the third-floor windows of either warehouse the drop was not more than six feet. If anywhere in town poor old Stefani Gregor would be in one of those rooms. But to storm the house frontally, without being absolutely sure, would be folly. Gregor would be killed. The house was in fact an insane asylum, occupied by super-insane men. Warned, they were capable of blowing the house to kingdom come, themselves with it.

Problem Five was a mere vanishing point. He doubted if he would ever see those emeralds. What an infernal pity!