Page:Scouting for girls, adapted from Girl guiding.djvu/139

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TRACKING
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Scouts are given three points for each act reported correctly. It saves time if the umpire makes out a scoring card beforehand, giving the name of each Scout, and a number of columns showing each act of her, and what mark that Scout wins, also a column of deducted marks for exposing themselves.

The "Spider and Fly" game as described in the English book "Scouting for Boys" is also a proper one and useful for training in observation.

Plant Race.—The Scouts start off either cycling or on foot, to go in any direction they like to get a specimen of any ordered plans, a horseshoe mark from a chestnut tree, a briar rose or something of the kind, whichever the Captain may order, such as will tax their knowledge of plants and will test their memory as to where they noticed one of the kind required, and will also make them quick in getting there and back.

Leaf Trail.—It is supposed that a crime has been done, and in the search for the culprits who have hidden themselves, the police were helped in tracing the track by articles left behind them. The fugitives leave behind a dozen of certain leaves, such as oak, or chestnut or fir, laid in the order in which those trees come on the track. The trackers take note of these during the fifteen minutes start. The trackers must then follow wherever these trees are to be found, in the right order, until they can find the fugitives. Should they not be successful another day may be spent over it.