Page:Scouting for girls, adapted from Girl guiding.djvu/168

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SCOUTING FOR GIRLS

To find the height of an object such as a tree (a x), or a house, pace a distance of, say, eight yards away from it, and there at b plant a stick, says, six feet high; then pass on until you arrive at a point where the top of the stick comes in line c with the top of the tree; then the whole distance a c from the foot is to a x, the height of the tree, the same as the distance b c, from the stick, is to the height of the stick; that is, if the whole distance a c is thirty-three feet, and the distance b c from the stick is nine (the stick being six feet high), the tree is twenty-two feet high.

(S.T.)

Games in Pathfinding

Learn how to recognize the Great Bear and the Pole Star and Orion; to judge time by the sun; find the south by the watch. Practise map reading and finding the way by the map; and mark off roads by blazing, broken branches, and signs drawn on the ground.

Captain takes a patrol in patrolling formation into a strange town or into an intricate piece of strange country, with a cycling map. She then gives instructions as to where she wants to go to, makes each Scout in turn lead the patrol, say, for seven minutes if cycling, fifteen minutes if walking. This Scout is to find the way entirely by the map, and points are given for ability in reading.

How to Bank Your Money

To be a first-class Scout you have to have at least a shilling (or a dollar or a rupee) in the Savings Bank.