Page:Scouting for girls, adapted from Girl guiding.djvu/33

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GAMES AND PRACTICES
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successful "tagger," who now turns her attention to the runner. In trying to evade a tagger the successive player may run in any direction, either left or right, outside the circle, but not pass in front of any one rank to another rank in such a manner as to induce wrong starts. A hindmost player may also form in front of his own rank, making the second player in such rank hindmost or "third." The play is always directed against the third or last of a rank, two players being the number limited to each place.

(When numbers of players in the beginning are too large the circle may be formed by rows or ranks of threes, instead of twos or pairs.)

Expert players may form several circles and run from circle to circle, two pairs playing simultaneuosly. The above play may be varied in a number of ways.

Chasing an Owl

Another good stalking game is chasing the owl. This is done in thick woods where one Scout represents the owl hooting at intervals and then moving to one side for a distance. Each pursuer when seen is called out of the game, and the owl, if a real good one, may get safely back to her stump.

Turkey and Wildcat

This is played by the turkey blindfolded "going to roost" in some place where there are plenty of twigs or dry leaves to crack and rustle. At the first sound the turkey jumps. If not then within reach of one wildcat, she is safe and another wildcat has a chance. This is