Black
|
White |
moves slowly from a corner out over the board, and one side of the board is entirely filled with stones, while the other is completely empty. This is a sure sign of bad play. In the beginning the good players spread their stones over the board as much as possible, and avoid close conflicts. |
the next move in order to balance the advantage gained by his adversary; this is something like castling in Chess. |
9. E4. |
10. C 10. If White did not occupy this point, we might have the following continuation: B. C 10 W. C 7 and Black has the advantage, because White's stones at C 7–E 7 can only get one “Me” on the edge of the board, and later on must seek a connection with some other group. By constantly harassing such endangered groups territory is often obtained. |
11. R 13. In place of taking this secure position on line R, Black should have attacked the white stone on P 17 with L 17, and in this way Black would have obtained positions on both line 17 and on line R. |
12. C 5. White sees that Black plays too carefully, and therefore challenges him with a bold but premature attack that gives the whole game its character. |
13. D 5. |
14. C 6. |
15. B 4. |
16. D 6. |
17. E 6. |
18. E 7. |
19. F 6. |
20. H 3. As soon as Black answers this move, White will take territory on the right or left of H 3. |
Page:Smith - The game of go.djvu/107
This page has been validated.
ILLUSTRATIVE GAMES
81