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138
THE GAME OF GO

play at J 1 on the next move. The relation of this stone to the stone at F 2 when at the edge of the board is called "Ozaru," or the "great monkey," and it generally gains about eight spaces. This is also shown among the examples of end positions.


XVIII

Handicap

White

Black

1. C 8.

2. C 6.

3. E 2. This is another method of trying to get in the corner

4. D 2.

5. D 3.

6. E 3. This is the crucial move of this variation; if Black plays No. 6 at C 3, he gets the corner, but White gets the better game.

7. C 3.

8. C 2.

9. C 4.

10. D 5.

11. F 2.

12. B 3.

13. B 4.

14. B 2.

15. G 4.

16. E 4.

Black has the better of it.


XIX

Handicap

Plate 21 (B)

White

Black

1. O 4. "Ikken taka kakari." This is the fourth method of commencing the attack.

2. Q 6. This is Black's best answer.