Page:The Elder Edda and the Younger Edda - tr. Thorpe - 1907.djvu/210

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THE ELDER EDDA OF SAEMUND

6. Sig-runes thou must know, if victory (sigr) thou wilt have, and on thy sword's hilt grave them; some on the chapes, some on the guard, and twice name the name of Ty.

7. Ol- (beer-) runes thou must know, if thou wilt not that another's wife thy trust betray, if thou in her confide. On the horn must they be graven, and on the hand's back, and Naud[1] on the nail be scored.

8. A cup must be blessed, and against peril guarded, and garlick in the liquor cast: then I know thou wilt never have mead with treachery mingled.

9. Biarg- (help-) runes thou must know, if thou wilt help, and loose the child from women. In the palm they must be graven, and round the joints be clasped, and the Disir prayed for aid.

10. Brim- (sea-) runes thou must know, if thou wilt have secure afloat thy sailing steeds. On the prow they must be graven, and on the helm-blade, and with fire to the oar applied. No surge shall be so towering, nor waves so dark, but from the ocean thou safe shalt come.

11. Lim- (branch-) runes thou must know, if thou a leech wouldst be, and wounds know how to heal. On the bark they must be graven, and on the leaves of trees, of those whose boughs bent eastward.

12. Mal- (speech-) runes thou must know, if thou wilt that no one for injury with hate requite thee. Those thou must wind, those thou must wrap round, those thou must altogether place in the assembly, where people have into full court to go.


  1. The name of a rune.

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