Page:The Folk-Lore Journal Volume 3 1885.djvu/396

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388
SEVENTH REPORT, JUNE 1885.

4. Games, including dramatic representations, so far as they may not be found under any of the classes of folk-thought.

5. Folk-craft, including, in art and industry, the art and industry of warfare, hunting, and every other means by which uncivilised man supports himself.

III. Mr. Gomme:—

(a) Definition: "The science which treats of the survivals of archaic beliefs and customs in modern ages."

(b) Divisions:

1. Traditional Narratives:

(a) Folk Tales;

(b) Hero Tales;

(c) Ballads and Songs;

(d) Place Legends.

2. Traditional Customs:

(a) Local Customs;

(b) Festival Customs;

(c) Ceremonial Customs;

(d) Games.

3. Superstitions and Beliefs:

(a) Witchcraft;

(b) Astrology;

(c) Superstitious Practices and Fancies.

4. Folk-Speech:

(a) Popular Sayings;

(b) Popular Nomenclature;

(c) Proverbs;

(d) Jingle Rhymes, Riddles, &c.