bolder, called "Takamoku," or the "high 'Me' "; and E 3 or C 5 which is not so much used as either of the others, called "Moku hadzushi," or the "detached 'Me.' " We shall give about an equal number of examples of each of these methods of opening the game, commencing, as is customary in the Japanese works, with "Takamoku."
I
No Handicap
Plate 22 (D)
Black
|
White |
1. D 5. "Takamoku." This is the most aggressive of the three methods of opening. |
2. D 3. This is White's best answer. E 3 is also good. C 3 is bad. |
3. C 3. Black plays to get territory on the left; he attacks from inside. |
4. C 2. Best; if he attempts to cut off at C 4 he gets a bad game. |
5. C 4. Black extends. |
6. E 2. Necessary to secure the connection at D 2. |
7. C 9. Black takes territory on left side. |
8. G 4. White takes space to the right. |
Even game.
II
No Handicap
Black
|
White |
1. Q 15. "Takamoku." |
2. Q 17. |
3. P 17. Black attacks from the outside. |
4. P 18. |
5. P 16. |
6. O 17. White plays to get territory on one side or the other; he |